Traditional garment editing workflow: Edit 2D pattern, then run simulation to see 3D, as shown in the video below.
But this workflow has two problems:
Our goal is to enable non-experts to directly edit garments in 3D and automatically obtain the corresponding 2D patterns. Previous approaches with similar goals rely on 'flattening' the 3D garment using geometric surface parameterization. But standard flattening methods fail to consider domain specific constraints. More specifically, they
Core idea1: we propose to memorize the local scale difference between the 2D pattern and the 3D drape of the initial design and use it when updating the 2-D pattern to accommodate user editing on the 3-D drape.
Core idea2: we propose an as-original-as-possible constraint to preserve the discrete tangent of boundary vertices.
@ARTICLE{PerfectTailor2024,
author={Qi, Anran and Igarashi, Takeo},
journal={IEEE Computer Graphics and Applications},
title={PerfectTailor: Scale-Preserving 2-D Pattern Adjustment Driven by 3-D Garment Editing},
year={2024},
volume={44},
number={4},
pages={126-132},
doi={10.1109/MCG.2024.3378171}}